Cuphead Review – Rise To The Challenge
Cuphead Review – Rise To The Challenge. Everything you hear about Cuphead is true. It’s a difficult side-scrolling shooter with uninterrupted battles that require action and quick fire reactions. Think too much and you will have no chance against the harshest enemies of the game. Fighting can take up to three minutes, but it feels a lot more when you know you can only absorb three strokes before starting from scratch. When you navigate around bullets, smaller enemies, and traps, trying to simultaneously destroy the main target, the overthrow of the impressive Cupheade bosses is a monumental and rewarding task.
But difficult battles only say half the story. Cuphead’s 1930 Cartoon Aesthetics is endlessly charming, appearing in color and expression, unlike what is seen on this scale in a video game before. And now, when it’s available on Switch, you can take a closer look and admire the work of art in the palm of your hand. The wide range of characters and settings offer consistent joy as you move from one stage to the next, with everything that bears the glimmering marks of granular film and rudimentary production techniques. The shadows mean a thing for a lot of people, but Cuphead really re-creates the appealing aspect of the handy animation.
Characters and bosses who are clearly inspired by cartoon legends, such as Betty Boop, do not expect you to surprise anything new. It does not matter that Betty’s look is a mermaid now; is the moment when your head breaks out of her body and shaves the caustic skulls that gives you a break. If you can appreciate the unique animation style, you’ll be impressed twice when you see what the MDHR Studio developer brought to the table. If his technical execution was not enough, MDHR’s creativity places Cuphead in a league of its own.
A map of the world sets the stage for your adventure. As a cup object that played with the devil, you now have to go by collecting the debts from the devil’s other acquaintances – the heads of the game. In addition to one-on-one battles, you also have some opportunities to run and gun through less imposing platforms. This helps break the action and gives you a chance to collect coins that can be cashed for “arms” and passive buffaloes. Coins are in small quantities and can only be collected once, so that farming gains an advantage is out of the question. These stages do not compare to Cuphead’s main attractions, but they still add value.
The ammunition mix for your weapon – fire from the fingers – includes such as a shot, a burst of burst, and a boomerang round. There are six in all, and each comes with a side attack that is tied to a meter that fills when you can land the enemies. You can also earn a meter of parrying pink projectiles and enemies, a task that asks you to jump to an enemy and then jump again, right at the right time before the impact. These range from a ball of fire and a stones of harmful stones to a burst of bulky and short-range salts. Finally, you have a great art that can be fired only when your entire counter is full, as opposed to having spent a section of this meter to trigger the secondary attack on the weapon. What you catch here is that when your counter is full, you can not perform a secondary attack – you are uncomfortably forced to unleash super-art, which is not always desirable.
Since you are able to equip yourself with two weapons at a time, the variety of loads you can equip yourself before a battle allows flexibility on your part. While you can benefit by bringing a certain set of weapons into some boss battles – let’s say, using your traps to get rid of the minor enemies that spin over your head – you can still wear what you want in battle as long as you have trust and knowledge the next challenge.
Learning the boss attack pattern is often half the battle, and it is typical to run through battles several times until you see everything that might be thrown in your path. Each boss battle consists of several stages or shapes. Chiefs will change shape, position and behavior with each new phase. And in an individual phase, you can see four different attacks, although you are not always guaranteed to see them during subsequent battles. When the bosses begin to mix more attacks simultaneously, the potential for various deadly combinations keeps you on your toes, however familiar with the fight in question.
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